GuiLoadStyleFromMemory method

  1. @override
void GuiLoadStyleFromMemory(
  1. MemoryPointer<RUnsignedChar> fileData,
  2. int dataSize
)
override

Load style from memory (binary only)

Implementation

@override
void GuiLoadStyleFromMemory(
  MemoryPointer<RUnsignedChar> fileData,
  int dataSize,
) => _ffi.GuiLoadStyleFromMemory(
  fileData.asNativePointer(),
  dataSize,
);