GuiLabel method
Label control
Implementation
@override
int GuiLabel(
RectangleD bounds,
MemoryPointer<RChar> text,
) => _ffi.GuiLabel(
$.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
text.asNativePointer(),
);
Label control
@override
int GuiLabel(
RectangleD bounds,
MemoryPointer<RChar> text,
) => _ffi.GuiLabel(
$.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
text.asNativePointer(),
);