GuiGrid method
int
GuiGrid(
- RectangleD bounds,
- MemoryPointer<
RChar> text, - double spacing,
- int subdivs,
- StructPointer<
Vector2D> mouseCell,
override
Grid control
Implementation
@override
int GuiGrid(
RectangleD bounds,
MemoryPointer<RChar> text,
double spacing,
int subdivs,
StructPointer<Vector2D> mouseCell,
) => _ffi.GuiGrid(
$.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
text.asNativePointer(),
spacing,
subdivs,
mouseCell.asNativePointer(),
);