GuiGrid method

  1. @override
int GuiGrid(
  1. RectangleD bounds,
  2. MemoryPointer<RChar> text,
  3. double spacing,
  4. int subdivs,
  5. StructPointer<Vector2D> mouseCell,
)
override

Grid control

Implementation

@override
int GuiGrid(
  RectangleD bounds,
  MemoryPointer<RChar> text,
  double spacing,
  int subdivs,
  StructPointer<Vector2D> mouseCell,
) => _ffi.GuiGrid(
  $.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
  text.asNativePointer(),
  spacing,
  subdivs,
  mouseCell.asNativePointer(),
);