GuiCheckBox method

  1. @override
int GuiCheckBox(
  1. RectangleD bounds,
  2. MemoryPointer<RChar> text,
  3. MemoryPointer<RBool> checked
)
override

Check Box control, returns true when active

Implementation

@override
int GuiCheckBox(
  RectangleD bounds,
  MemoryPointer<RChar> text,
  MemoryPointer<RBool> checked,
) => _ffi.GuiCheckBox(
  $.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
  text.asNativePointer(),
  checked.asNativePointer(),
);