GuiCheckBox method
int
GuiCheckBox(
- RectangleD bounds,
- MemoryPointer<
RChar> text, - MemoryPointer<
RBool> checked
override
Check Box control, returns true when active
Implementation
@override
int GuiCheckBox(
RectangleD bounds,
MemoryPointer<RChar> text,
MemoryPointer<RBool> checked,
) => _ffi.GuiCheckBox(
$.Rectangle$.Ref1(bounds).asNativePointer<RectangleC>().ref,
text.asNativePointer(),
checked.asNativePointer(),
);