UpdateMeshBuffer method

  1. @override
void UpdateMeshBuffer(
  1. MeshD mesh,
  2. int index,
  3. MemoryPointer<RVoid> data,
  4. int dataSize,
  5. int offset,
)
override

Update mesh vertex data in GPU for a specific buffer index

Implementation

@override
void UpdateMeshBuffer(
  MeshD mesh,
  int index,
  MemoryPointer<RVoid> data,
  int dataSize,
  int offset,
) => _ffi.UpdateMeshBuffer(
  $.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
  index,
  data.asNativePointer(),
  dataSize,
  offset,
);