SetShaderValueTexture method

  1. @override
void SetShaderValueTexture(
  1. Shader shader,
  2. int locIndex,
  3. Texture texture
)
override

Set shader uniform value for texture (sampler2d)

Implementation

@override
void SetShaderValueTexture(
  Shader shader,
  int locIndex,
  Texture texture,
) => _ffi.SetShaderValueTexture(
  Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  locIndex,
  Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);