LoadImageAnimFromMemory method
ImageD
LoadImageAnimFromMemory(
- MemoryPointer<
RChar> fileType, - MemoryPointer<
RUnsignedChar> fileData, - int dataSize,
- MemoryPointer<
RInt> frames,
override
Load image sequence from memory buffer
Implementation
@override
ImageD LoadImageAnimFromMemory(
MemoryPointer<RChar> fileType,
MemoryPointer<RUnsignedChar> fileData,
int dataSize,
MemoryPointer<RInt> frames,
) => $.Image$.RefCapture(
RaylibCaptureIds.LoadImageAnimFromMemory,
(p) => _ffi.LoadImageAnimFromMemory(
fileType.asNativePointer(),
fileData.asNativePointer(),
dataSize,
frames.asNativePointer(),
).toDart(p.asNativePointer()),
);