GetSplinePointBezierQuad method
Get (evaluate) spline point: Quadratic Bezier
Implementation
@override
Vector2D GetSplinePointBezierQuad(
Vector2D p1,
Vector2D c2,
Vector2D p3,
double t,
) => $.Vector2$.Extract4(
(p) => _ffi.GetSplinePointBezierQuad(
$.Vector2$.Ref1(p1).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(c2).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref3(p3).asNativePointer<Vector2C>().ref,
t,
).toDart(p.asNativePointer()),
);