GetSplinePointBezierQuad method

  1. @override
Vector2D GetSplinePointBezierQuad(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D p3,
  4. double t,
)
override

Get (evaluate) spline point: Quadratic Bezier

Implementation

@override
Vector2D GetSplinePointBezierQuad(
  Vector2D p1,
  Vector2D c2,
  Vector2D p3,
  double t,
) => $.Vector2$.Extract4(
  (p) => _ffi.GetSplinePointBezierQuad(
    $.Vector2$.Ref1(p1).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref2(c2).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref3(p3).asNativePointer<Vector2C>().ref,
    t,
  ).toDart(p.asNativePointer()),
);