GetSplinePointBezierCubic method

  1. @override
Vector2D GetSplinePointBezierCubic(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D c3,
  4. Vector2D p4,
  5. double t,
)
override

Get (evaluate) spline point: Cubic Bezier

Implementation

@override
Vector2D GetSplinePointBezierCubic(
  Vector2D p1,
  Vector2D c2,
  Vector2D c3,
  Vector2D p4,
  double t,
) => $.Vector2$.Extract5(
  (p) => _ffi.GetSplinePointBezierCubic(
    $.Vector2$.Ref1(p1).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref2(c2).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref3(c3).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref4(p4).asNativePointer<Vector2C>().ref,
    t,
  ).toDart(p.asNativePointer()),
);