GetShaderLocationAttrib method

  1. @override
int GetShaderLocationAttrib(
  1. ShaderD shader,
  2. MemoryPointer<RChar> attribName
)
override

Get shader attribute location

Implementation

@override
int GetShaderLocationAttrib(
  ShaderD shader,
  MemoryPointer<RChar> attribName,
) => _ffi.GetShaderLocationAttrib(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  attribName.asNativePointer(),
);