GetScreenToWorldRay method

  1. @override
RayD GetScreenToWorldRay(
  1. Vector2D position,
  2. Camera3DD camera
)
override

Get a ray trace from screen position (i.e mouse)

Implementation

@override
RayD GetScreenToWorldRay(
  Vector2D position,
  Camera3DD camera,
) => $.Ray$.Extract1(
  (p) => _ffi.GetScreenToWorldRay(
    $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
    $.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
  ).toDart(p.asNativePointer()),
);