GetRayCollisionSphere method
Get collision info between ray and sphere
Implementation
@override
RayCollisionD GetRayCollisionSphere(
RayD ray,
Vector3D center,
double radius,
) => $.RayCollision$.Extract1(
(p) => _ffi.GetRayCollisionSphere(
$.Ray$.Ref1(ray).asNativePointer<RayC>().ref,
$.Vector3$.Ref1(center).asNativePointer<Vector3C>().ref,
radius,
).toDart(p.asNativePointer()),
);