GenMeshCylinder method

  1. @override
MeshD GenMeshCylinder(
  1. double radius,
  2. double height,
  3. int slices
)
override

Generate cylinder mesh

Implementation

@override
MeshD GenMeshCylinder(
  double radius,
  double height,
  int slices,
) => $.Mesh$.RefCapture(
  RaylibCaptureIds.GenMeshCylinder,
  (p) => _ffi.GenMeshCylinder(
    radius,
    height,
    slices,
  ).toDart(p.asNativePointer()),
);