DrawTextureEx method
void
DrawTextureEx()
override
Draw a Texture2D with extended parameters
Implementation
@override
void DrawTextureEx(
TextureD texture,
Vector2D position,
double rotation,
double scale,
ColorD tint,
) => _ffi.DrawTextureEx(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
$.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
rotation,
scale,
$.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);