DrawTextureEx method

  1. @override
void DrawTextureEx(
  1. TextureD texture,
  2. Vector2D position,
  3. double rotation,
  4. double scale,
  5. ColorD tint,
)
override

Draw a Texture2D with extended parameters

Implementation

@override
void DrawTextureEx(
  TextureD texture,
  Vector2D position,
  double rotation,
  double scale,
  ColorD tint,
) => _ffi.DrawTextureEx(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
  rotation,
  scale,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);