DrawSplineBezierCubic method

  1. @override
void DrawSplineBezierCubic(
  1. StructPointer<Vector2D> points,
  2. int pointCount,
  3. double thick,
  4. ColorD color,
)
override

Draw spline: Cubic Bezier, minimum 4 points (2 control points): p1, c2, c3, p4, c5, c6...

Implementation

@override
void DrawSplineBezierCubic(
  StructPointer<Vector2D> points,
  int pointCount,
  double thick,
  ColorD color,
) => _ffi.DrawSplineBezierCubic(
  points.asNativePointer(),
  pointCount,
  thick,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);