DrawSplineBezierCubic method
void
DrawSplineBezierCubic(
- StructPointer<
Vector2D> points, - int pointCount,
- double thick,
- ColorD color,
override
Draw spline: Cubic Bezier, minimum 4 points (2 control points): p1, c2, c3, p4, c5, c6...
Implementation
@override
void DrawSplineBezierCubic(
StructPointer<Vector2D> points,
int pointCount,
double thick,
ColorD color,
) => _ffi.DrawSplineBezierCubic(
points.asNativePointer(),
pointCount,
thick,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);