UpdateTextureRec method
Implementation
@override
void UpdateTextureRec(
TextureD texture,
RectangleD rec,
Uint8List pixels,
) => run(
() => RaylibDebugLabels.UpdateTextureRec(texture, rec, pixels),
() => rl.Temp.Texture$.RefUpdate1(texture,
(p) => rl.Core.UpdateTextureRec(
p.ref,
rl.Temp.Rectangle$.Ref1(rec).ref,
rl.Temp.Uint8$.Array(pixels).cast(),
),
),
);