UpdateTextureRec method

  1. @override
void UpdateTextureRec(
  1. TextureD texture,
  2. RectangleD rec,
  3. Uint8List pixels
)
override

Implementation

@override
void UpdateTextureRec(
  TextureD texture,
  RectangleD rec,
  Uint8List pixels,
) => run(
  () => RaylibDebugLabels.UpdateTextureRec(texture, rec, pixels),
  () => rl.Temp.Texture$.RefUpdate1(texture,
    (p) => rl.Core.UpdateTextureRec(
      p.ref,
      rl.Temp.Rectangle$.Ref1(rec).ref,
      rl.Temp.Uint8$.Array(pixels).cast(),
    ),
  ),
);