UpdateTexture method
Implementation
@override
void UpdateTexture(
TextureD texture,
Uint8List pixels,
) => run(
() => RaylibDebugLabels.UpdateTexture(texture, pixels),
() => rl.Temp.Texture$.RefUpdate1(texture,
(p) => rl.Core.UpdateTexture(
p.ref,
rl.Temp.Uint8$.Array(pixels).cast(),
),
),
);