UpdateTexture method

  1. @override
void UpdateTexture(
  1. TextureD texture,
  2. Uint8List pixels
)
override

Implementation

@override
void UpdateTexture(
  TextureD texture,
  Uint8List pixels,
) => run(
  () => RaylibDebugLabels.UpdateTexture(texture, pixels),
  () => rl.Temp.Texture$.RefUpdate1(texture,
    (p) => rl.Core.UpdateTexture(
      p.ref,
      rl.Temp.Uint8$.Array(pixels).cast(),
    ),
  ),
);