UpdateModelAnimationBones method
Implementation
@override
void UpdateModelAnimationBones(
ModelD model,
ModelAnimationD anim,
num frame,
) => run(
() => RaylibDebugLabels.UpdateModelAnimationBones(model, anim, frame),
() => rl.Temp.Model$.RefUpdate1(model,
(pm) => rl.Temp.ModelAnimation$.RefUpdate1(anim,
(pma) => rl.Core.UpdateModelAnimationBones(
pm.ref,
pma.ref,
frame.toInt(),
),
),
),
);