SetShapesTexture method

  1. @override
void SetShapesTexture(
  1. TextureD texture,
  2. RectangleD source
)
override

Implementation

@override
void SetShapesTexture(
  TextureD texture,
  RectangleD source,
) => run(
  () => RaylibDebugLabels.SetShapesTexture(texture, source),
  () => rl.Core.SetShapesTexture(
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.Rectangle$.Ref1(source).ref,
  ),
);