SetShapesTexture method
Implementation
@override
void SetShapesTexture(
TextureD texture,
RectangleD source,
) => run(
() => RaylibDebugLabels.SetShapesTexture(texture, source),
() => rl.Core.SetShapesTexture(
rl.Temp.Texture$.Ref1(texture).ref,
rl.Temp.Rectangle$.Ref1(source).ref,
),
);