SetShaderValueTexture method
Implementation
@override
void SetShaderValueTexture(
ShaderD shader,
num locIndex,
TextureD texture,
) => run(
() => RaylibDebugLabels.SetShaderValueTexture(shader, locIndex, texture),
() => rl.Core.SetShaderValueTexture(
rl.Temp.Shader$.Ref1(shader).ref,
locIndex.toInt(),
rl.Temp.Texture$.Ref1(texture).ref,
),
);