SetShaderValueTexture method

  1. @override
void SetShaderValueTexture(
  1. ShaderD shader,
  2. num locIndex,
  3. TextureD texture
)
override

Implementation

@override
void SetShaderValueTexture(
  ShaderD shader,
  num locIndex,
  TextureD texture,
) => run(
  () => RaylibDebugLabels.SetShaderValueTexture(shader, locIndex, texture),
  () => rl.Core.SetShaderValueTexture(
    rl.Temp.Shader$.Ref1(shader).ref,
    locIndex.toInt(),
    rl.Temp.Texture$.Ref1(texture).ref,
  ),
);