SetShaderValueMatrix method

  1. @override
void SetShaderValueMatrix(
  1. ShaderD shader,
  2. num locIndex,
  3. MatrixD mat
)
override

Implementation

@override
void SetShaderValueMatrix(
  ShaderD shader,
  num locIndex,
  MatrixD mat,
) => run(
  () => RaylibDebugLabels.SetShaderValueMatrix(shader, locIndex, mat),
  () => rl.Core.SetShaderValueMatrix(
    rl.Temp.Shader$.Ref1(shader).ref,
    locIndex.toInt(),
    rl.Temp.Matrix$.Ref1(mat).ref,
  ),
);