SetShaderValueMatrix method
Implementation
@override
void SetShaderValueMatrix(
ShaderD shader,
num locIndex,
MatrixD mat,
) => run(
() => RaylibDebugLabels.SetShaderValueMatrix(shader, locIndex, mat),
() => rl.Core.SetShaderValueMatrix(
rl.Temp.Shader$.Ref1(shader).ref,
locIndex.toInt(),
rl.Temp.Matrix$.Ref1(mat).ref,
),
);