SetGamepadMappings method

  1. @override
int SetGamepadMappings(
  1. String mappings
)
override

Implementation

@override
int SetGamepadMappings(
  String mappings,
) => run(
  () => RaylibDebugLabels.SetGamepadMappings(mappings),
  () => rl.Core.SetGamepadMappings(
    rl.Temp.String$.ValueOrNull(mappings),
  ),
);