LoadTextureCubemap method
Implementation
@override
TextureD LoadTextureCubemap(
ImageD image,
CubemapLayout layout,
) => run(
() => RaylibDebugLabels.LoadTextureCubemap(image, layout),
() => rl.Temp.Texture$.RefCapture(
RaylibCaptureIds.LoadTextureCubemap(image, layout),
(_) => rl.Core.LoadTextureCubemap(
rl.Temp.Image$.Ref1(image).ref,
layout.value,
),
),
);