LoadTextureCubemap method

  1. @override
TextureD LoadTextureCubemap(
  1. ImageD image,
  2. CubemapLayout layout
)
override

Implementation

@override
TextureD LoadTextureCubemap(
  ImageD image,
  CubemapLayout layout,
) => run(
  () => RaylibDebugLabels.LoadTextureCubemap(image, layout),
  () => rl.Temp.Texture$.RefCapture(
    RaylibCaptureIds.LoadTextureCubemap(image, layout),
    (_) => rl.Core.LoadTextureCubemap(
      rl.Temp.Image$.Ref1(image).ref,
      layout.value,
    ),
  ),
);