LoadShaderFromMemory method
Implementation
@override
ShaderD LoadShaderFromMemory(
String? vsCode,
String? fsCode,
) => run(
() => RaylibDebugLabels.LoadShaderFromMemory(vsCode, fsCode),
() => rl.Temp.Shader$.RefCapture(
RaylibCaptureIds.LoadShaderFromMemory(vsCode, fsCode),
(_) => rl.Core.LoadShaderFromMemory(
rl.Temp.String$.ValueOrNull(vsCode),
rl.Temp.String$.ValueOrNull(fsCode),
),
),
);