LoadShaderFromMemory method

  1. @override
ShaderD LoadShaderFromMemory(
  1. String? vsCode,
  2. String? fsCode
)
override

Implementation

@override
ShaderD LoadShaderFromMemory(
  String? vsCode,
  String? fsCode,
) => run(
  () => RaylibDebugLabels.LoadShaderFromMemory(vsCode, fsCode),
  () => rl.Temp.Shader$.RefCapture(
    RaylibCaptureIds.LoadShaderFromMemory(vsCode, fsCode),
    (_) => rl.Core.LoadShaderFromMemory(
      rl.Temp.String$.ValueOrNull(vsCode),
      rl.Temp.String$.ValueOrNull(fsCode),
    ),
  ),
);