LoadShader method

  1. @override
ShaderD LoadShader(
  1. String? vsFileName,
  2. String? fsFileName
)
override

Implementation

@override
ShaderD LoadShader(
  String? vsFileName,
  String? fsFileName,
) => run(
  () => RaylibDebugLabels.LoadShader(vsFileName, fsFileName),
  () => rl.Temp.Shader$.RefCapture(
    RaylibCaptureIds.LoadShader(vsFileName, fsFileName),
    (_) => rl.Core.LoadShader(
      rl.Temp.String$.ValueOrNull(vsFileName),
      rl.Temp.String$.ValueOrNull(fsFileName),
    ),
  ),
);