LoadShader method
Implementation
@override
ShaderD LoadShader(
String? vsFileName,
String? fsFileName,
) => run(
() => RaylibDebugLabels.LoadShader(vsFileName, fsFileName),
() => rl.Temp.Shader$.RefCapture(
RaylibCaptureIds.LoadShader(vsFileName, fsFileName),
(_) => rl.Core.LoadShader(
rl.Temp.String$.ValueOrNull(vsFileName),
rl.Temp.String$.ValueOrNull(fsFileName),
),
),
);