LoadRenderTexture method
Implementation
@override
RenderTextureD LoadRenderTexture(
num width,
num height,
) => run(
() => RaylibDebugLabels.LoadRenderTexture(width, height),
() => rl.Temp.RenderTexture$.RefCapture(
RaylibCaptureIds.LoadRenderTexture(width, height),
(_) => rl.Core.LoadRenderTexture(
width.toInt(),
height.toInt(),
),
),
);