LoadMaterials method
Implementation
@override
List<MaterialD> LoadMaterials(
String fileName,
) => run(
() => RaylibDebugLabels.LoadMaterials(fileName),
() {
final materialCount = rl.Temp.Int$.Ref1();
final materials = rl.Core.LoadMaterials(
rl.Temp.String$.ValueOrNull(fileName),
materialCount,
);
return .generate(materialCount.value, (i) => (materials + i).toD());
},
);