LoadMaterialDefault method

  1. @override
MaterialD LoadMaterialDefault()
override

Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

Implementation

@override
MaterialD LoadMaterialDefault() => run(
  () => RaylibDebugLabels.LoadMaterialDefault(),
  () => rl.Temp.Material$.RefCapture(
    RaylibCaptureIds.LoadMaterialDefault(),
    (_) => rl.Core.LoadMaterialDefault(),
  ),
);