LoadImageFromTexture method
Implementation
@override
ImageD LoadImageFromTexture(
TextureD texture,
) => run(
() => RaylibDebugLabels.LoadImageFromTexture(texture),
() => rl.Temp.Image$.RefCapture(
RaylibCaptureIds.LoadImageFromTexture(texture),
(_) => rl.Core.LoadImageFromTexture(
rl.Temp.Texture$.Ref1(texture).ref,
),
),
);