IsTextureValid method

  1. @override
bool IsTextureValid(
  1. TextureD texture
)
override

Implementation

@override
bool IsTextureValid(
  TextureD texture,
) => run(
  () => RaylibDebugLabels.IsTextureValid(texture),
  () => rl.Core.IsTextureValid(
    rl.Temp.Texture$.Ref1(texture).ref,
  ),
);