IsShaderValid method

  1. @override
bool IsShaderValid(
  1. ShaderD shader
)
override

Implementation

@override
bool IsShaderValid(
  ShaderD shader,
) => run(
  () => RaylibDebugLabels.IsShaderValid(shader),
  () => rl.Core.IsShaderValid(
    rl.Temp.Shader$.Ref1(shader).ref,
  ),
);