IsRenderTextureValid method

  1. @override
bool IsRenderTextureValid(
  1. RenderTextureD target
)
override

Implementation

@override
bool IsRenderTextureValid(
  RenderTextureD target,
) => run(
  () => RaylibDebugLabels.IsRenderTextureValid(target),
  () => rl.Core.IsRenderTextureValid(
    rl.Temp.RenderTexture$.Ref1(target).ref,
  ),
);