GetWorldToScreenEx method
Implementation
@override
Vector2D GetWorldToScreenEx(
Vector3D position,
Camera3DD camera,
num width,
num height,
) => run(
() => RaylibDebugLabels.GetWorldToScreenEx(position, camera, width, height),
() => rl.Core.GetWorldToScreenEx(
rl.Temp.Vector3$.Ref1(position).ref,
rl.Temp.Camera3D$.Ref1(camera).ref,
width.toInt(),
height.toInt(),
).toD(),
);