GetWorldToScreen method
Implementation
@override
Vector2D GetWorldToScreen(
Vector3D position,
Camera3DD camera,
) => run(
() => RaylibDebugLabels.GetWorldToScreen(position, camera),
() => rl.Core.GetWorldToScreen(
rl.Temp.Vector3$.Ref1(position).ref,
rl.Temp.Camera3D$.Ref1(camera).ref,
).toD(),
);