GetSplinePointLinear method
Implementation
@override
Vector2D GetSplinePointLinear(
Vector2D startPos,
Vector2D endPos,
num t,
) => run(
() => RaylibDebugLabels.GetSplinePointLinear(startPos, endPos, t),
() => rl.Core.GetSplinePointLinear(
rl.Temp.Vector2$.Ref1(startPos).ref,
rl.Temp.Vector2$.Ref2(endPos).ref,
t.toDouble(),
).toD(),
);