GetSplinePointBezierQuad method
Implementation
@override
Vector2D GetSplinePointBezierQuad(
Vector2D p1,
Vector2D c2,
Vector2D p3,
num t,
) => run(
() => RaylibDebugLabels.GetSplinePointBezierQuad(p1, c2, p3, t),
() => rl.Core.GetSplinePointBezierQuad(
rl.Temp.Vector2$.Ref1(p1).ref,
rl.Temp.Vector2$.Ref2(c2).ref,
rl.Temp.Vector2$.Ref3(p3).ref,
t.toDouble(),
).toD(),
);