GetSplinePointBezierQuad method

  1. @override
Vector2D GetSplinePointBezierQuad(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D p3,
  4. num t,
)
override

Implementation

@override
Vector2D GetSplinePointBezierQuad(
  Vector2D p1,
  Vector2D c2,
  Vector2D p3,
  num t,
) => run(
  () => RaylibDebugLabels.GetSplinePointBezierQuad(p1, c2, p3, t),
  () => rl.Core.GetSplinePointBezierQuad(
    rl.Temp.Vector2$.Ref1(p1).ref,
    rl.Temp.Vector2$.Ref2(c2).ref,
    rl.Temp.Vector2$.Ref3(p3).ref,
    t.toDouble(),
  ).toD(),
);