GetShaderLocationAttrib method
Implementation
@override
int GetShaderLocationAttrib(
ShaderD shader,
String attribName,
) => run(
() => RaylibDebugLabels.GetShaderLocationAttrib(shader, attribName),
() => rl.Core.GetShaderLocationAttrib(
rl.Temp.Shader$.Ref1(shader).ref,
rl.Temp.String$.ValueOrNull(attribName),
),
);