GetScreenToWorldRay method

  1. @override
RayD GetScreenToWorldRay(
  1. Vector2D position,
  2. Camera3DD camera
)
override

Implementation

@override
RayD GetScreenToWorldRay(
  Vector2D position,
  Camera3DD camera,
) => run(
  () => RaylibDebugLabels.GetScreenToWorldRay(position, camera),
  () => rl.Core.GetScreenToWorldRay(
    rl.Temp.Vector2$.Ref1(position).ref,
    rl.Temp.Camera3D$.Ref1(camera).ref,
  ).toD(),
);