GetScreenToWorldRay method
Implementation
@override
RayD GetScreenToWorldRay(
Vector2D position,
Camera3DD camera,
) => run(
() => RaylibDebugLabels.GetScreenToWorldRay(position, camera),
() => rl.Core.GetScreenToWorldRay(
rl.Temp.Vector2$.Ref1(position).ref,
rl.Temp.Camera3D$.Ref1(camera).ref,
).toD(),
);