GetRayCollisionTriangle method
Implementation
@override
RayCollisionD GetRayCollisionTriangle(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
) => run(
() => RaylibDebugLabels.GetRayCollisionTriangle(ray, p1, p2, p3),
() => rl.Core.GetRayCollisionTriangle(
rl.Temp.Ray$.Ref1(ray).ref,
rl.Temp.Vector3$.Ref1(p1).ref,
rl.Temp.Vector3$.Ref2(p2).ref,
rl.Temp.Vector3$.Ref3(p3).ref,
).toD(),
);