GetRayCollisionSphere method
Implementation
@override
RayCollisionD GetRayCollisionSphere(
RayD ray,
Vector3D center,
num radius,
) => run(
() => RaylibDebugLabels.GetRayCollisionSphere(ray, center, radius),
() => rl.Core.GetRayCollisionSphere(
rl.Temp.Ray$.Ref1(ray).ref,
rl.Temp.Vector3$.Ref1(center).ref,
radius.toDouble(),
).toD(),
);