GetRayCollisionSphere method

  1. @override
RayCollisionD GetRayCollisionSphere(
  1. RayD ray,
  2. Vector3D center,
  3. num radius
)
override

Implementation

@override
RayCollisionD GetRayCollisionSphere(
  RayD ray,
  Vector3D center,
  num radius,
) => run(
  () => RaylibDebugLabels.GetRayCollisionSphere(ray, center, radius),
  () => rl.Core.GetRayCollisionSphere(
    rl.Temp.Ray$.Ref1(ray).ref,
    rl.Temp.Vector3$.Ref1(center).ref,
    radius.toDouble(),
  ).toD(),
);