GetRayCollisionQuad method
Implementation
@override
RayCollisionD GetRayCollisionQuad(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
Vector3D p4,
) => run(
() => RaylibDebugLabels.GetRayCollisionQuad(ray, p1, p2, p3, p4),
() => rl.Core.GetRayCollisionQuad(
rl.Temp.Ray$.Ref1(ray).ref,
rl.Temp.Vector3$.Ref1(p1).ref,
rl.Temp.Vector3$.Ref2(p2).ref,
rl.Temp.Vector3$.Ref3(p3).ref,
rl.Temp.Vector3$.Ref4(p4).ref,
).toD(),
);