GetRayCollisionMesh method

  1. @override
RayCollisionD GetRayCollisionMesh(
  1. RayD ray,
  2. MeshD mesh,
  3. MatrixD transform
)
override

Implementation

@override
RayCollisionD GetRayCollisionMesh(
  RayD ray,
  MeshD mesh,
  MatrixD transform,
) => run(
  () => RaylibDebugLabels.GetRayCollisionMesh(ray, mesh, transform),
  () => rl.Core.GetRayCollisionMesh(
    rl.Temp.Ray$.Ref1(ray).ref,
    rl.Temp.Mesh$.Ref1(mesh).ref,
    rl.Temp.Matrix$.Ref1(transform).ref,
  ).toD(),
);