GetRayCollisionBox method

  1. @override
RayCollisionD GetRayCollisionBox(
  1. RayD ray,
  2. BoundingBoxD box
)
override

Implementation

@override
RayCollisionD GetRayCollisionBox(
  RayD ray,
  BoundingBoxD box,
) => run(
  () => RaylibDebugLabels.GetRayCollisionBox(ray, box),
  () => rl.Core.GetRayCollisionBox(
    rl.Temp.Ray$.Ref1(ray).ref,
    rl.Temp.BoundingBox$.Ref1(box).ref,
  ).toD(),
);