GenTextureMipmaps method

  1. @override
void GenTextureMipmaps(
  1. TextureD texture
)
override

Implementation

@override
void GenTextureMipmaps(
  TextureD texture,
) => run(
  () => RaylibDebugLabels.GenTextureMipmaps(texture),
  () => rl.Temp.Texture$.RefUpdate1(texture,
    (p) => rl.Core.GenTextureMipmaps(p),
  ),
);