DrawTextureRec method

  1. @override
void DrawTextureRec(
  1. TextureD texture,
  2. RectangleD source,
  3. Vector2D position,
  4. ColorD tint,
)
override

Implementation

@override
void DrawTextureRec(
  TextureD texture,
  RectangleD source,
  Vector2D position,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTextureRec(texture, source, position, tint),
  () => rl.Core.DrawTextureRec(
    rl.Temp.Texture$.Ref1(texture).ref,
    rl.Temp.Rectangle$.Ref1(source).ref,
    rl.Temp.Vector2$.Ref1(position).ref,
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);