DrawTexture method

  1. @override
void DrawTexture(
  1. TextureD texture,
  2. num posX,
  3. num posY,
  4. ColorD tint,
)
override

Implementation

@override
void DrawTexture(
  TextureD texture,
  num posX,
  num posY,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTexture(texture, posX, posY, tint),
  () => rl.Core.DrawTexture(
    rl.Temp.Texture$.Ref1(texture).ref,
    posX.toInt(),
    posY.toInt(),
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);