DrawTextCodepoints method
void
DrawTextCodepoints()
override
Implementation
@override
void DrawTextCodepoints(
FontD font,
Int32List codepoints,
Vector2D position,
num fontSize,
num spacing,
ColorD tint,
) => run(
() => RaylibDebugLabels.DrawTextCodepoints(font, codepoints, position, fontSize, spacing, tint),
() => rl.Core.DrawTextCodepoints(
rl.Temp.Font$.Ref1(font).ref,
rl.Temp.Int$.Array(codepoints),
codepoints.length,
rl.Temp.Vector2$.Ref1(position).ref,
fontSize.toDouble(),
spacing.toDouble(),
rl.Temp.Color$.Ref1(tint).ref,
),
);