DrawTextCodepoints method

  1. @override
void DrawTextCodepoints(
  1. FontD font,
  2. Int32List codepoints,
  3. Vector2D position,
  4. num fontSize,
  5. num spacing,
  6. ColorD tint,
)
override

Implementation

@override
void DrawTextCodepoints(
  FontD font,
  Int32List codepoints,
  Vector2D position,
  num fontSize,
  num spacing,
  ColorD tint,
) => run(
  () => RaylibDebugLabels.DrawTextCodepoints(font, codepoints, position, fontSize, spacing, tint),
  () => rl.Core.DrawTextCodepoints(
    rl.Temp.Font$.Ref1(font).ref,
    rl.Temp.Int$.Array(codepoints),
    codepoints.length,
    rl.Temp.Vector2$.Ref1(position).ref,
    fontSize.toDouble(),
    spacing.toDouble(),
    rl.Temp.Color$.Ref1(tint).ref,
  ),
);