DrawSplineSegmentBezierCubic method

  1. @override
void DrawSplineSegmentBezierCubic(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D c3,
  4. Vector2D p4,
  5. num thick,
  6. ColorD color,
)
override

Implementation

@override
void DrawSplineSegmentBezierCubic(
  Vector2D p1,
  Vector2D c2,
  Vector2D c3,
  Vector2D p4,
  num thick,
  ColorD color,
) => run(
  () => RaylibDebugLabels.DrawSplineSegmentBezierCubic(p1, c2, c3, p4, thick, color),
  () => rl.Core.DrawSplineSegmentBezierCubic(
    rl.Temp.Vector2$.Ref1(p1).ref,
    rl.Temp.Vector2$.Ref2(c2).ref,
    rl.Temp.Vector2$.Ref3(c3).ref,
    rl.Temp.Vector2$.Ref4(p4).ref,
    thick.toDouble(),
    rl.Temp.Color$.Ref1(color).ref,
  ),
);