DrawModel method
Implementation
@override
void DrawModel(
ModelD model,
Vector3D position,
num scale,
ColorD tint
) => run(
() => RaylibDebugLabels.DrawModel(model, position, scale, tint),
() => rl.Core.DrawModel(
rl.Temp.Model$.Ref1(model).ref,
rl.Temp.Vector3$.Ref1(position).ref,
scale.toDouble(),
rl.Temp.Color$.Ref1(tint).ref,
),
);