DrawMesh method

  1. @override
void DrawMesh(
  1. MeshD mesh,
  2. MaterialD material,
  3. MatrixD transform
)
override

Implementation

@override
void DrawMesh(
  MeshD mesh,
  MaterialD material,
  MatrixD transform,
) => run(
  () => RaylibDebugLabels.DrawMesh(mesh, material, transform),
  () => rl.Core.DrawMesh(
    rl.Temp.Mesh$.Ref1(mesh).ref,
    rl.Temp.Material$.Ref1(material).ref,
    rl.Temp.Matrix$.Ref1(transform).ref,
  ),
);